Fresh Harvest: Restores 95% of one party member's health (restores less, if debuffs to restored health are applied).In addition the party may find one of the following curios in the safe room they are teleported to: Fortunately, this move is completely harmless, essentially marking an end to the current wave of foes. The Sleeper's Dream is functionally invincible even disregarding its other colossal stats, its impossibly high SPD renders it practically impossible to act before it uses "Beyond Time and Space". Fortunately for your heroes, however, it also lacks any means of harming them its only ability, "Beyond Time and Space", simply teleports the party to a safe room between waves, giving the Heir a chance to assess their condition before deciding whether to retreat to the Hamlet or continue with the grim harvest. The Sleeper's Dream enjoys some of the highest stats of anything in the game, being guaranteed to move ahead of anyone else and be functionally invulnerable even if you can get around its 1000% Dodge rating, its abominably high HP, PROT, and resistances (except Move) allow it to endure staggering amounts of punishment. Its tendency to teleport weary heroes away from hectic battlefields may give it an image of benevolence.but never forget that this is but a manifestation of the fate that will befall the rest of the Estate should we fail to stop the crystalline corruption at its source. Unlike the other monsters populating the crystal-blighted farmland, it seems less of a defense against intrusion and more of a symptom of the unconventional reality surrounding the ruined Mill upon discovery, it will almost instantly rupture, sending all near it tumbling through time and space. Identified by a yellowish-green tint to its sickly inner glow, the Sleeper's Dream is a curious variant on the Sleeper's Herald.
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